Dark Souls Remastered for Nintendo Switch analysis plus Xbox 360 graphics comparison.

Dark Souls Remastered is going to release on May 25, 2018. The release is just a little over two months from now. What we currently know is that the game is rumored to be developed by Virtuous for Nintendo Switch, and QLOC for PlayStation, Xbox, and PC. However, the confirmed details are that we will see additional players in online sessions (going from four to six), the password system from future entries is coming, and resolution plus frame rate changes.

We have not seen much of Dark Souls Remastered, despite its release being so soon. What we have seen is a small video from the Nintendo Direct back in early March. This is the only footage of the Remaster that we have. If you haven’t seen it yet, check it out!

As of today, Digital Foundry┬áhas released an analysis of the Switch remaster. It goes pretty in depth to the additions from the last generation release in 2011. In addition to that, there is a comparison with the Xbox 360 version of Dark Souls. Despite the Switch remaster looking “too safe”, there is enough evidence to call it a remaster and not a “bare-bones port”.

Dark Souls Remastered…analyzed! Here we get to look in depth at what the Switch remaster brings to the table.

Hopefully we will see some footage of Dark Souls Remastered for PlayStation 4, Xbox One, and PC. These versions are going to play at a 4k resolution and 60fps, so it’s already a noticeable upgrade. Aside from the resolution and frame rate, I’m just expecting anti-aliasing, higher resolution textures, and better shadows. I’m mostly excited for the original Dark Souls multiplayer!


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