Dark Souls Remastered PS4Pro footage and details are here!

Dark Souls Remastered was announced back on January 11th, 2018. As of today, we had not seen any gameplay of this remaster albeit the small clips from the Nintendo Direct on March 8th, 2018. We had not even heard of the slightest details. It was maddening, to be honest. Why announce the remaster without any details when its out in four months from the announcement date? I digress..

As of today, the embargo has been lifted. Select few from the Dark Souls community were invited to play Dark Souls Remastered on PS4Pro for one hour. Additionally, those that were selected to play could only go as far as Solaire…so unfortunately, this means the very beginning of the game. No blight town footage of this remaster exists. However, what can be noticed is the game ran at a silky smooth 60 frames per second. This is just awesome for Dark Souls; as the game on PC with DSFix cannot run in 60 frames per second without hiccups or tearing.

Behold, the glorious footage!

Let’s hear about the new details + changes…

Before I dwell into these changes, it’s nice to see that IGN has confirmed the developer roles for this game. QLOC is developing the PS4/Xbox/Steam versions, and Virtuous is developing the Switch version.


  • Dark Souls Remastered will have a 4K resolution with a compatible TV/monitor at 60fps on the Xbox One X, PS4 Pro and PC. It will display upscaled 4K resolution on PS4 Pro and Xbox One, while the PC version will be native 4K.
  • PS4 and Xbox One – 1080p resolution at 60fps.
  • On the Switch, it will have a 1080p resolution at 30fps when docked to TV, and 720p resolution at 30fps when in handheld mode.

Online Multiplayer

  • The maximum number of players online has increased from 4 to 6.
  • The Dried Finger item will be needed to play with 6 players.
  • The Dried Finger has been moved from the Painted World of Ariamis level to the Undead Burg merchant to be obtainable earlier in the game. The Dried Finger location in the Painted World has been replaced with a Twin Humanities item.
  • Password Matchmaking is now available, similar to Dark Souls 3. When a player is summoned in Password Matchmaking the player level will be synced.
  • It’s now easier for friends to be matched with each other. When the guest player’s character level and weapon is higher than that of the host player, the level will be adjusted accordingly.
  • Healing items will not be available during PvP with the exception of Estus Flasks. To prevent long and drawn out battles, the number of Estus Flasks is halved for phantoms.
  • When a player defeats an invading phantom, their Estus Flask is restored.
  • Players can turn on/off global matchmaking
  • Players can now prevent matched Red Phantoms from seeing their “White Sign Soapstone” sign
  • Players can no longer summon ally phantoms consecutively when in combat with enemy phantoms.
  • In online play, players who are outside of the host’s parameter range will not be matched with each other (the players can still be matched via Password Matching).


  • 3v3 and 6-player deathmatch have been added.
  • Arena battles can also use Password Matching.
  • Respawn points will be random.

Additional details

  • Players can select the number of usable items, such as consumable souls or covenant items, to use instead of one at a time as in the original game.
  • The number of languages has been increased to the number found in Dark Souls 3.
  • A Bonfire has been added next to Vamos the Blacksmith.
  • Covenants can be switched at Bonfires.
  • Button configuration is available.
  • Items will not automatically be registered into an item slot when picked up.
  • When the up or down directional pad button is held down, the first item equipped will be selected.
  • The online network has been changed from P2P to dedicated servers.

Source: IGN

Wow. There are quite a lot of quality of life changes! Some of these I was not expecting either (such as scaling the HUD, Dark Souls 3 inspired quick select, Button configuration, etc). I am more excited for this game than ever before! I just absolutely cannot wait for the active community again.

Was this what you were expecting? Were you expecting more from the silence? Are you just excited because Dark Souls will be on current-generation consoles? Let me know.


Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.