Dark Souls III Patch 1.14 announced and releasing on May 12.

A new patch was just announced for Dark Souls III today, and included were the patch notes. There are several buffs/debuffs, and changes.

The patch 1.14 will be deployed on Friday, May 12th between: • JST: 17.00 to 19.00 • CEST: 10.00 to 12.00 • PDT: 01.00 to 03.00

The changes are listed below:

Fixed issue where the first spell would disappear if either Seething Chaos or Crystal Hail is used twice in succession

• In PvP battles, the 2nd attack of the Call to Stone (skill for Ledo’s Great Hammer) attack can now be cancelled by rolling immediately after successfully delivering a different attack to the enemy

• Fixed issue where 2 Spears of the Church were occasionally summoned in the Ringed City

• Increased absorption and stamina recovery speed when summoned as the Spears of Church in a world with 2 or more White Spirits.

• Decreased cooldown time for Ritual Spear Fragment and Divine Spear Fragment when summoned as the Spear of the Church in a world with 2 or more white spirits.

• Fixed issue where following certain steps could make the Ringed City Streets bonfire inaccessible

• Fixed issue where the player was unable to use the bonfire despite having defeated the Demon Prince in The Dreg Heap.

• Fixed issue where further progress was disabled when interacting with the Crystal Sage Clone in a certain way.

• Animation cancel now available for whips except the Rose of Ariandel.

• Fixed issue where the weapon reinforcement effect of the right-hand weapon was applied to the left hand equipped with a Greatshield weapon when performing the Shield Bash skill

• Reduced rotation capabilities of the Ringed Knight Paired Greatswords

• Decreased stamina consumption for Ringed Knight Paired Greatswords attack and increased attack power of Ringed Knight Paired Greatswords

• Fixed issue where the art for the Ringed Knight Paired Greatswords could still be performed when there was insufficient FP

• Fixed issue where a combination of the Lothric War Banner’s Art and the Aquamarine Dagger would result in FP continuously replenishing

• Increased attack power and motion cancel speed for Call to Stone skill attached to Ledo’s Great Hammer

• Increased attack power for the skill attached to Quakestone Hammer

• Decreased attack power and R1 projectiles of the Blade of Peril skill attached to Gael’s Greatsword

• Increased attack power and decreased stamina consumption for Farron Greatsword

• Decreased stamina consumption when attacking with Darkdrift

• Increased animation cancel speed for the Darkdrift skill attached to Darkdrift

• Increased bleeding attack power for Bloodlust skill attached to Bloodlust.

• Increased luck for poison, bleed, and hollow-infused and decreased stamina
consumption of Astora Straight Sword.

• Decreased strength and dexterity of Sunlight Straight Sword

• Decreased stamina consumption for Aquamarine Dagger’s Crystal Blade skill.

• Increased attack for Repeating Crossbow

• Fixed issue where no more stamina was required to use the Repeating Crossbow weapon art when the player did not have the minimum stats.

• Fixed an issue when a female character or a male character wearing the Reversal Ring uses the Repeating Crossbow art, the character would move forward without any analog stick input.
• Fixed issue where the effectiveness of the Preacher’s Right Arm art did not decrease when the player did not have the required Intelligence

• Fixed issue where the weapon reinforcement effect of the right-hand weapon was applied to the left hand equipped with Preacher’s Right Arm when performing the Feasting Branch skill

• Fixed issue where the Unfaltering Prayer effect was retained when casting certain miracles and quickly casting another spell afterwards

• Fixed issue when activating the Wrath of the Gods miracle through a catalyst held in the character’s right hand, the idle time after the spell cast was longer than it should be

• Decreased vitality recovery when using the Projected Heal miracle

• Increased stamina consumption of Lightning Arrow and decreased stamina recovery speed while the player is drawing the bow

• Fixed issue where players could parry the Flame Fan

• Fixed several other small issues

Interesting changes, however, it baffles me that the Ringed Knight Greatswords are using less stamina. They’re a problem in PvP with their quick movement, tracking, and strength already. I suppose we will have to wait and see.


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    Looking forward to the changes!!

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    • Increased attack power and motion cancel speed for Call to Stone skill attached to Ledo's Great Hammer

    gonna kms now.

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